Posts filed under: Blog

Magicus Spell Design

With the help of our resident game designer Dennis we came up with an initial design for how the spells work.  Spells are broken up according to a certain set of categories.  Spells can be a buff, attack, summoning, an infliction […]

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Unity’s List and Dictionaries

Unity is a great tool. Unity allows developers to quickly create prototypes and its fast production times is unparalleled. Of course this is just “my opinion”. Though like all things Unity is not perfect.  Unity allows us to use a lot of […]

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Getting Ready for GameaCon 2015!

Here at Boogie Down Games, we’re ferociously counting down the days till GameaCon 2015. We’re tweaking Magicus and polishing up Space Dweebs 2 for its Atlantic City opening debut. Don’t know what Gameacon is about? Read on! Gameacon stands for […]

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